AI Insights · Timothy · October 2022
Top 5 Basketball Games on Android in South America Q3 2022
An overview of the performance of the top 5 basketball game apps on Android in South America during Q3 2022, including trends in weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 basketball games on Android in South America demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here is a detailed look at each app's trends.
NBA LIVE Mobile Basketball from ELECTRONIC ARTS saw its weekly downloads decrease from around 83K at the beginning of the quarter to approximately 52K by the end of September. Weekly revenue for the app experienced fluctuations, peaking at $2.5K during the first week of August before falling to around $809 by the end of the quarter. The app's weekly active users also declined steadily from about 428K to 341K over the same period.
NBA 2K Mobile Basketball Game from 2K, Inc. started the quarter with approximately 40K weekly downloads, which gradually decreased to about 14K by the end of September. The weekly revenue showed a downward trend, beginning at $1.8K and ending at around $1.5K. Active users for the game also decreased from around 61K to 38K throughout the quarter.
Basketball Stars: Multiplayer by Miniclip.com maintained relatively stable weekly downloads, starting at about 49K and ending at approximately 48K. The app's weekly revenue showed a positive trend, increasing from $1K to $1.5K by the end of the quarter. Active users fluctuated slightly but remained around the 180K mark.
Mini Basketball, also from Miniclip.com, saw a significant increase in weekly downloads, starting at around 32K and peaking at 49K mid-quarter before stabilizing at around 41K. The app's weekly revenue mirrored this trend, beginning at $651 and reaching a high of $2.1K in late August. Active users increased from approximately 59K to 77K by the end of the quarter.
SLAM DUNK from TV Animation by Program Twenty Three had the lowest figures among the top 5, with weekly downloads remaining under 1K throughout the quarter. Weekly revenue fluctuated, reaching a peak of $1.2K in early September before dropping to $696 by the end of the month. Active users for the game also showed a slight decline from around 1.1K to 812.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.